CATALYZING SOCIAL IMPACT THROUGH DIGITAL GAMES
CATALYZING
SOCIAL IMPACT THROUGH DIGITAL GAMES
2048
2048 is played on different grids like Sudoku and it is a total
arithmetic game which will increase mental capability as well as their logical
thinking. It requires high calculation speed that enables the gamers to become
a mathematics speedster.
THE CRYSTAL RAIN FOREST : Struggle to live
The
player has to use various controls and mechanisms to explore the dense rain
forests and solve puzzles. The game contains nine fully narrated interactive
activities which includes machinery, puzzles, computer programmes and control
mechanisms.
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The spirit of surviving through the obstacles.
And increases the ability of application of theoretical knowledge in practical
life.
MINECRAFT
Minecraft is
a sandbox video game created and designed by Swedish game
designer Markus "Notch" Persson, and later fully developed and
published by Mojang .Other activities in the game include exploration,
resource gathering, crafting, and combat. The PC version of the game is noted
for its modding scene, where a dedicated community creates new gameplay
mechanics, items, and assets for the game.
KODU : The Next
Gen Game
Kodu is
available to download as an Xbox 360 Indie Game. There is also a PC version in
an open beta which is available to anyone at their website.
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Kodu can
be used to teach creativity, problem solving, storytelling, as well as
programming. Anyone can use Kodu to make a game, young children as well as
adults with no design or programming skills.
DARFUR IS DYING:
Fight For Life
The game
begins with the player choosing a member of a Darfur family that has
been displaced by the conflict. Water has to be successfully carried
back to the camp, where the character must use the water for crops and to build
huts. The goal is to keep the camp running for seven days.
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Increases
the management skills and inculcates a responsible nature.
IMMUNE ATTACK: An
Adventure Inside Human Body
The
protagonist of Immune Attack is a teenaged prodigy in the near-future with a
unique immunodeficiency in which the immune system is
"present, yet non-functional" - as if all the immune cells have
forgotten what to do. The hero decides to take matters into her own hands, and
allies herself with a team of scientists to create a nanobot with the
abilities to teach cells how to fight infections.
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It
motivates the gamers to try out the things beyond imagination.
LIGHTBOT
Lightbot is an
educational video game for learning software
programming concepts. The goal of Lightbot is to command a little robot to
navigate a maze and turn on lights. The maze and the list of symbols become
more complicated as the lessons progress.
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While
using such commands, players learn programming concepts like loops, procedures and
more, without entering code in any programming language.
Adverse Impacts
of Virtual Games
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The
Game makers are responsible for this as they don't create games on social
issues like education, poverty, human rights, health and environment as they
know that the gamer will be attracted towards evil characters.
Money is the
only thing that people crave for these days. Their greed is beyond measure that
is inevitable.
It seems like on
all levels of measurable behavior, kids are falling further and further behind.
Games for Change
(G4C)
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Many social
impact games are partnerships between game developers and existing charities
and humanitarian causes, and through the game, players are able to have a
real-world impact.
It works in
association of Game makers to make a social impact game i.e. designed to
educated players on real-world problems, such as war, hunger and other
humanitarian crises.
Through the
game, players learn about real issues, and are challenged to solve problems.

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