CATALYZING SOCIAL IMPACT THROUGH DIGITAL GAMES

CATALYZING SOCIAL IMPACT THROUGH DIGITAL GAMES
2048

2048 is played on different grids like Sudoku and it is a total arithmetic game which will increase mental capability as well as their logical thinking. It requires high calculation speed that enables the gamers to become a mathematics speedster.
THE CRYSTAL RAIN FOREST : Struggle to live
The player has to use various controls and mechanisms to explore the dense rain forests and solve puzzles. The game contains nine fully narrated interactive activities which includes machinery, puzzles, computer programmes and control mechanisms.



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The spirit of surviving through the obstacles. And increases the ability of application of theoretical knowledge in practical life.


MINECRAFT

Minecraft is a sandbox video game created and designed by Swedish game designer Markus "Notch" Persson, and later fully developed and published by Mojang .Other activities in the game include exploration, resource gathering, crafting, and combat. The PC version of the game is noted for its modding scene, where a dedicated community creates new gameplay mechanics, items, and assets for the game.

KODU : The Next Gen Game
Kodu is available to download as an Xbox 360 Indie Game. There is also a PC version in an open beta which is available to anyone at their website.

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Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills.

DARFUR IS DYING: Fight For Life
The game begins with the player choosing a member of a Darfur family that has been displaced by the conflict. Water has to be successfully carried back to the camp, where the character must use the water for crops and to build huts. The goal is to keep the camp running for seven days.

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Increases the management skills and inculcates a responsible nature.

IMMUNE ATTACK: An Adventure Inside Human Body
The protagonist of Immune Attack is a teenaged prodigy in the near-future with a unique immunodeficiency in which the immune system is "present, yet non-functional" - as if all the immune cells have forgotten what to do. The hero decides to take matters into her own hands, and allies herself with a team of scientists to create a nanobot with the abilities to teach cells how to fight infections.

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It motivates the gamers to try out the things beyond imagination.

LIGHTBOT
Lightbot is an educational video game for learning software programming concepts. The goal of Lightbot is to command a little robot to navigate a maze and turn on lights. The maze and the list of symbols become more complicated as the lessons progress.


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While using such commands, players learn programming concepts like loops, procedures and more, without entering code in any programming language.

Adverse Impacts of Virtual Games
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The Game makers are responsible for this as they don't create games on social issues like education, poverty, human rights, health and environment as they know that the gamer will be attracted towards evil characters.

Money is the only thing that people crave for these days. Their greed is beyond measure that is inevitable.

It seems like on all levels of measurable behavior, kids are falling further and further behind.

Games for Change (G4C)

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Many social impact games are partnerships between game developers and existing charities and humanitarian causes, and through the game, players are able to have a real-world impact.

It works in association of Game makers to make a social impact game i.e. designed to educated players on real-world problems, such as war, hunger and other humanitarian crises.

Through the game, players learn about real issues, and are challenged to solve problems.


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